Your DnD class is the primarily that defines what your Dungeons and Dragons character can do. It’s like an occupation in the way that is saying what your character does. For example, a Fighter fights while a Cleric heals and aids. The dnd class you have gives you a range of different features such as the spells of a wizard or the musical ability of a Bard. As you advance through your adventure, you pick up more skills and become more powerful.
Not only can you gain features from one specific class. If you want something more, you can put levels into two separate dnd classes. This is called Multi-classing. This way, you can be a monk and a rogue at the same time! And gain features of both!
There are twelve DnD classes to choose from and here we will give an in-depth guide to each of them so you can decide for yourself which to choose! After reading this article, you should have an overall understanding of dnd classes!
First on our DnD Classes list is a Barbarian. The Barbarian are as they sound, barbaric. But that’s not all they are. Barbarian’s view themselves as one with primal instincts. They embrace their animal nature unlike their more civilized counterparts. They thrive in the wilderness like tundra, grasslands, and jungle where they would live with their tribes.
In combat, Barbarians rely on rage and fury. They can use this to unlock overwhelming power and constitution. However, they can only do this every so often before they need a rest. Like all dnd classes, Barbarians advance with every level. You can find a table with every skill advancement on below:
A barbarian has 1D12 hit dice per level. Their 1st level hit points are twelve + your constitution modifier.
They have proficiency in the following things:
- Armour – light armour, medium armour, shields.
- Weapons – Simple weapons, Martial Weapons.
A barbarian has the feature of Rage. This means that in battle you fight with primal strength. As a bonus action, you can enter a rage, and gain benefits such as:
- Advantage on strength checks and saving throws;
- a bonus to damage rolls on a melee attack;
- and resistance to bludgeoning, piercing and slashing damage.
If you’re multiclassing as a spellcaster, you cannot cast spells while in rage. Your rage lasts one minute and it ends when you fall unconscious or end it yourself. If you’re feeling desperate in combat you can also use a reckless attack, giving you an advantage on your melee weapon attack rolls. You can read more about Barbarian’s features Here.
There are also two Primal paths you can take as a Barbarian:
- Path of the berserker – a path of fury, allowing you to use Frenzy, Mindless rage, retaliation, and Intimidating presence. These barbarians channel their rage into pain and grief.
- Path of the Totem Warrior – these barbarians consider their rage a spiritual blessing, they can use the features Spirit seeker, Totem spirit, aspect of the beast, spirit walker, and totem attunement.
Who Would Enjoy Playing a Barbarian?
A barbarian is good for someone who wants to be superior in battle and defeat opponents through brute strength. They can take their anger out on monsters and defeat evil forces. They’re strong. They’re brave. When favoring Barbarians over other dnd classes know that they’re usually fun to roleplay as most are lacking in intelligence which can cause for some great moments.
Bards use magic through the way of music. They inspire, manipulate, heal, and enchant all through the power of their music. Bards may stick to the back in battle. However, they will contribute in their own way using magic such as ‘Bardic Inspiration’ which can inspire allies by giving them a D6 to use whenever they want.
Bards wander the earth singing songs and telling stories, rarely staying in one place. They often accompany adventurers to learn their tales to tell.
Bards have 1D8 hit dice for each level. They have their hit dice + plus their constitution modifier for hit points. Bards are proficient in:
- Armour – Light armour;
- Weapons – simple weapons, hand crossbows, longswords, rapiers, shortswords;
- Tools – three musical instruments.
At the first level, bards know two cantrips from the bard spell list as well as other features (you gain more cantrips as your level progresses). You can find these features on the Bard level table below.
You start with four first level spells of your choice and your spellcasting ability is charisma. This means, your magic is formed through your performance, your music, and your speech. You will also have your instrument as your spellcasting focus.
At 3rd level, a bard may choose their bard college, which is where they learn and share their knowledge. The bard colleges are:
- College of Lore.
- College of Valour
Who Would Enjoy Playing a Bard?
Bards are one of our favorite dnd classes to play because they’re charismatic, they’re fun and they can have a good laugh. You could annoy your friends with song and dance. You can provoke great monsters and have a great time doing it. Bards are for players who take things a little less seriously, but still enjoy a good game of DnD.
Clerics are religious people and strive to serve their respective gods. However, they are no ordinary person, their god has imbued them with divine magic which they may use to serve their deity. Their magic doesn’t rely on studying but devotion to their god’s wishes. They heal and they fight, plus they can be a true threat in battle unlike some would say.
A Clerics hit points are 1D8 for each cleric level and their proficiencies include:
- Armour – Light armour, medium Armour, Shields;
- Weapons – simple weapons.
At 1st level you know three cantrips from the Cleric spell list. As you go through your adventure, the spells you can cast change depending on which you’ve prepared, using wisdom as your spellcasting ability and a holy symbol as your spellcasting focus.
Each cleric has a Divine Domain:
You can find more information on the Cleric’s features and Divine domains in the table below:
Who Would Enjoy Playing a Cleric?
Clerics are a good choice for someone who wants an adventure including religion and power. They can heal and aid their allies, but also put up a good fight. They can help in situations that involve godly intervention and allow so much to your imagination as there are plenty of different types to choose from. You could be any kind of person and still be a cleric. They’re a mold for your choices.
Fighters could be considered quite a diverse Dungeons and Dragons class. Your fighter could be anyone, a knight, a soldier, a mercenary, or a bandit. They have a mastery of weapons and are well versed in combat. A fighter should never be afraid of death. Fighters can master every combat style, every weapon so the possibilities are endless. They can sue shields and every form of armour. Though you can choose which style your specific fighter specializes in, either two-weapon fighting or archery. They are superior in battle, using strategy and force.
Fighters have 1D10 hit dice per level. They also are proficient in all weapons and all armour.
A fighter’s fighting style can be one of the following:
- Archery – +2 bonus to ranged weapon attack rolls;
- Defence – +1 bonus when wearing armour;
- Dueling – +2 bonus damage when fighting with one melee weapon in one hand;
- Great Weapon fighting – when rolling 1 or 2 for damage, you can reroll. The weapon must be two-handed or versatile for this to work;
- Protection – If you see someone attacking target within five feet of you, you can give them a disadvantage. Must have a shield;
- Two-weapon fighting – You can add your ability modifier to a second attack.
When using a fighter class, at the third level, you can choose a martial archetype. These archetypes include; Champion, Battle Master, and Eldritch knight. We recommend battle master as if it provides you with a range of awesome skills such as superiority dice, which are four D8’s that you can use at any time. You can find more on Fighter’s features and martial archetypes see the table below:
Who Would Enjoy Playing a Fighter?
Fighters are perfect for those who want to fight and win. Fighters value strategy over brute force and this makes fighter the better option than a barbarian. They’re strong. They’re smart. They are noble and just. Fighters can be great fun and powerful characters, especially when paired with the timider of races such as gnome. Who would expect a gnome fighter? Use your imagination, and you can have a great game as a fighter.
Paladins aim to keep the law, they serve their godly master, which they gave an oath to. They uphold justice and condemn the forces of evil. The oaths they take grant them the power to seek out their enemies and destroy them in the name of their deity. Paladins train excessively in combat and magical ability. They have the divine power to heal the sick and to smite the evil that lurks in the world. Paladins are perfect for some looking for a righteous strong and noble character, with their ultimate power and combat ability.
Paladins start with 1d10 hit dice for each level. They are proficient in:
- Armour – All armour, shields.
- Weapons – Simple weapons, martial weapons.
They rely on their wisdom and charisma and are religious people like clerics. Their ‘Divine sense’ give them a radar for sensing evil within the area, giving them an advantage against being tricked. Paladin’s unique feature ‘Lay on hands’ allows an overwhelming healing power. They can restore a superior amount of hit points up to five times between rests and can truly save a teammates life. At the second level, you may choose your fighting style much like a fighter, this style can be:
- Great weapon fighting;
They cast magic through meditation and prayer. The paladin table explains how many spell slots you have at each level.
You choose the spells you want at each level from the paladin’s spell list but unfortunately, there are no cantrips. Charisma is your spellcasting ability and a holy symbol is your spellcasting focus. When you reach the 3rd level you may choose an oath to take, and this oath can be one of three:
- Oath of devotion – justice and order;
- Oath of the Ancients – valuing life and beauty;
- Oath of Vengeance – a commitment to a punishment of wrongdoers.
Who Would Enjoy Playing a Paladin?
Paladins are perfect for players who want that brute strength, but also the opportunity for fine tunes intelligence and wisdom stats. In short, they can be both the brains and the brawn. Serving their deity with magic and skills with weapons. They’re a well-rounded class and great for someone who wants a bit of everything in their character.
The next one on our dnd classes list are Rogues. Rogues are stealthy, nimble, and skillful. They’re clever and they’re resourceful. Rogues do not just train in the way of combat, they train in various load of skills, such as lock picking, thievery, detecting traps. Rogues can be one of the most helpful DnD classes in a dungeon with their expertise and can be the difference between success and failure. They have bad stereotypes associated with them; Thieves, assassins, and scam artists. But they are not all bad, and some can be very helpful.
Rogues have 1D8 hit dice per level and are proficient in:
- Armour – Light Armour;
- Weapons – Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords;
- Tools – Thieves’ tools.
Rogues get to choose expertise in certain skills and get an upper hand in combat from their ‘Sneak attack’ exploiting the enemy blind spots and attacking when they least expect it. Much like a Fighters Martial archetype, Rogues have their own ‘Roguish archetypes’ you choose at the 3rd level which are as follows:
- Thief – skills tuned for thievery. With agility stealth and also a knack for foreign languages and using magic items;
- Assassin – train in the art of death. They have A knowledge of stealth poison and disguise;
- Arcane Trickster – training themselves through magic like illusion and enchantments. This type of rogue is a spell caster and have spells from a wizard’s spell list.
For more on Rogues abilities, see the table below:
We recommend that you take a look and really research which archetype suits you best.
Who Would Enjoy Playing a Rogue?
When selecting between dnd classes, Rogues are perfect for someone who wants a stealthy, edgy, and dark character without necessarily being truly evil. They can disable traps, trick, and steal. For those who wish to unleash their unruly nature in the game, this dnd class if brilliant. Stealing in the real world is bad, but in a Dungeons and Dragons game, it can be a useful skill. So, you can let it all out in the form of your rogue.
Wizards are the most iconic magic users. They cast fire spells, lighting spells, and much more. Although weak at the lower level, Wizards grow to be extremely strong in time. Wizards learn their magic on their own in schools and lessons, drawing it from the very weaving of the worlds. They aspire to be almighty powerful beings whose magic is the envy of all. Their lives are never dull, and always seek new knowledge from adventures or other wizards.
A wizard has 1D6 hit dice per wizard level and are proficient in:
- Armour – none;
- Weapons – Daggers, Darts, Slings, Quarterstaffs, Light crossbows.
Rather than armour and weapons, wizards rely on their magic and start with three cantrips from the wizards spells table. They earn more cantrips as you advance through levels. You can see the spell slots and cantrips available to you at certain levels on the wizard table below:
Your spells are kept in a spellbook. Your spellcasting ability is intelligence and they use an arcane focus as their spellcasting focus. At the second level, a wizard can choose its Arcane traditions and can choose one out of eight different schools.
- School of abjuration;
- School of conjuration;
- School of Divination;
- School of enchantment;
- School of evocation;
- School of illusion;
- School of necromancy;
- School of transmutation.
These schools decide which abilities you have and what spells you learn. Learn more about Wizard Schools Here
Who Would Enjoy Playing a Wizard?
Wizards are perfect for characters with ambition and seeking of knowledge. They can master the spells they have and become a great threat to their enemies and a great contribution to the campaign. They’re great for players who want a game full of spell casting and noble heritage. Wizards aren’t so good at fighting with weapons, but their minds are strong and excellently tuned for the fine craft that is magic. They can become extremely powerful and will serve you well. Personally, we think it’s one of the smartest dnd classes to play so we encourage you to give it a go.
Druids live in nature, they relish it. They draw their power from it. They see themselves as the servants of nature, much like the clerics see themselves in the eyes of their god. The forces of nature are what gift these people their magic. They seek spirituality and peace. Their spells are focused on nature and wildlife, they can take on animal forms and talk to their animal friends. They exist to preserve balance in nature and the elements and pursue those who favor one element over the others.
Druids have 1D8 hit points per level. They have the following proficiencies:
- Armour – Light armour, Medium armour, Shields (Though they frequently don’t wear armour or use metal shields);
- Weapons – Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears;
- Tools – Herbalism kit.
Druids speak druidic which can leave hidden messages for other druids to find. They draw their power from the very fabric of nature. They know two cantrips of their choice at first level, found on the druid spell table.
You can also find the spells the druids can use on the druid table below:
Using their feature “Wild shape” Druids can take the shape of a creature they’ve seen before like becoming a bear or a snake. This can come in handy with deception or communication with animals. You can even use your magic at high levels to ensure you age ten times slower than the race you are. You also get to choose your druid circle at the second level. These circles include:
- Circle of the land – Meet within trees and stones, having the abilities of Bonus cantrips, and spells that are connected to the land you were made a druid in such as arctic and desert;
- Circle of the Moon – Guardian of the wild, gathering under a full moon. You gain the ability to use the wild shape on a bonus action rather than action and can turn themselves into anything they like.
Who Would Enjoy Playing a Druid?
Druids are a fantastic and mystical class. Good for spiritual and animal loving folk. If you want to be a puppy, you can be! You get the ability to cast magic and delve into forests becoming one with nature. They’re fierce but also peaceful people, who are perfect for people looking for adventure and mystery.
Monks are very classically spiritual. They use the power that flows through their bodies, harnessing it into their combat and martial arts. They are very close to the idea of a Japanese Ninja, or monk fighter. Don’t think for a second that this is one of those dnd classes that’s all about sitting cross-legged and thinking. Monks have supreme agility and energy that they use as a powerful force against evil through the use of monastic traditions such as ‘Ki’.
Monks have 1D8 hit points per level and are proficient with:
- Armour – none;
- Weapons – simple weapons, Shortsword;
- Tools – artisans’ tools or musical instrument.
Monks have a supreme ‘Unarmoured defence’ meaning their armour class is high enough through their dexterity that they do not need to wear armour at all.
All monks start at first level with their martial arts training. This training can be with their proficient monk weapons or just their unarmed fists. At the second level, you access your ‘Ki’. This allows you to access your ‘Ki points’ which determine how many features you can use such as ‘Flurry of blows’, ‘Patient defence’, and ‘Step of the wind’. You can see how many ‘Ki points’ you have at each level on the monk table below:
Not only do they have access to special ‘Ki’ features, but they also get an extra attack at the fifth level meaning you don’t just get one attack action, you get two! Double damage! At the third level, a monk chooses their monastic tradition. There are three:
- Way of the open hand – Ultimate masters of martial arts, using their ‘Ki’ to push and trip enemies and to heal themselves. They can even take over someone’s body with vibrations that can be extremely lethal;
- Way of the Shadow – These monks value stealth and take the most Ninja-like form. You gain the ability to move between shadows and become one with said shadows;
- Way of the four elements – This teaches monks to harness the four elements and bend them to your will much like a character in ‘Avatar: the last ‘Airbender’. This tradition allows you to use magic related to one or all of the elements using your ‘Ki’.
Who Would Enjoy Playing a Monk?
All in all, monks are an awesome dnd class to have. They go great with a player who imagines a martial art master as their character. Someone who can dominate the field of combat and look awesome doing it. They’re a fantastic class that utilizes their surroundings and the power within them. They’re perfect for someone who likes that classic ninja-like character that is just so badass when beating up their opponent. This is usually our second pick when deciding between dnd classes!
Rangers are hunters, warriors, heroes of the forests. They live on the edge of civilization keeping the unknowing city-dwellers safe against great beasts that threaten society. Much like a druid, they harness nature’s power for speed agility and hunting prowess. They’re great with a bow and can track someone something from miles away. They don’t much like other people, but if they’re worthy of their time, they will be friendly.
Rangers have 1D10 hit dice per ranger level and have the following proficiencies:
- Armour – Light armour, Medium armour, shields;
- Weapons – Simple weapons, Martial weapons.
Every ranger has a ‘Favoured enemy’ that they are particularly skilled in defeating out of experience or study. This favored enemy type can be any of the following: Aberrations, beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Monstrosities, Oozes, Plants or Undead.
You are also familiar with one particular type of environment of your choice. You get a unique fighting style which is the same as the fighter, but with the absence of great weapon fighting and protection. The spells a ranger can cast can be found on the Ranger spell table.
Unfortunately, they have no cantrips. You can find how many spells you have at each level as well as the extra features you have on the Ranger class table below:
Like a monk, rangers also get an extra attack at the fifth level and they can move through difficult terrain with no effort at the eighth level. Rangers also have an archetype you chose at the third level. There are two types:
- Hunter – learning specialized hunting techniques and can become one of the following: Colossus slayer, Giant-killer, Horde breaker. They also get a range of special defensive tactics;
- Beast Master – These rangers form friendships with a special beast that accompanies you on your adventures and fights with you. Fancy having a bear as a friend? A Beast-Master hunter is perfect for you!
Who Would Enjoy Playing a Ranger?
In summary, a ranger is one of the best dnd classes for animal lovers like druids are. Instead of becoming the beast, you can befriend one! How cool is that! Rangers can be an awesome alternative to a monk, having similar features but different styles. Rangers are wildly underrated for how good they are, and we do recommend giving them ago in your campaign as they can be great fun.
Sorcerers is one of the most interesting dnd classes! They born with powerful magic in their veins. It’s part of their nature. You cannot learn the art of sorcery as you can wizardry, it is bestowed upon your bloodline. Sorcerers are unpredictable and self-taught. They do not use spellbooks or scrolls; their power is formed through self-dedication to learnings its extent. They’re rare and almost always an adventurer of some kind.
Sorcerers have 1D6 hit dice per sorcery level. They are proficient with:
- Armour – None;
- Weapons – Daggers, Darts, Slings, Quarterstaffs, and Light crossbows.
Sorcerers know four cantrips at the first level from the sorcerer spell list. The sorcerer table also shows how many spell slots they have at certain levels, as well as a more in-depth look at their features.
A sorcerer’s spellcasting ability is Charisma. They spellcasting focus is an arcane focus like an orb or a crystal. Sorcerers also have features such as; ‘Sorcery points’, ‘Flexible casting’, and ‘Metamagic’. But they also pick a sorcerous origin which describes where your magic originates from. These origins include:
- Draconic Bloodline – your magic comes from the dragons, giving you abilities such as draconic resilience and the ability to grow dragon wings allowing you to fly! Imagine a Dragonborn sorcerer with this bloodline, meaning you could have your own little humanoid dragon;
- Wild magic – Your magic comes from chaos having endured exposure to some raw force of chaotic magic. Wild magic is chaotic and unpredictable, causing unknown outcomes that can cause a rather interesting chain of events. You can find these strange anomalies on the Wild magic table Here.
Who Would Enjoy Playing a Sorcerer?
Being a sorcerer can vary between being an epic magical master with dragon wings and ultimate power, to a clumsy wild magic sorcerer who causes random objects to start flying when they just tried to fix a broken window. It can lead to some great gameplay and although most avoid the unpredictability that is wild magic, we believe it is great fun and can still allow for a powerful and brave character. Looking for a stern and mighty dragon like spellcaster? Draconic sorcerer is for you. Looking for a bit of fun and unpredictability? Wild magic sorcerer is for you.
The last on our list of dnd classes is Warlock. These magic -users are more mysterious and corrupt. They form pacts with ancient beings of mysterious power that allow them to wield magic in return for doing their bidding. The beings they serve are not gods, but supernatural forces such as the fiend or the Archfey.
They have 1D8 hit dice per warlock level. They are proficient with;
- Armour – light armour;
- Weapons – simple weapons.
At the first level, you choose the being you want to form a pact with. This can be either:
- The Archfey – a powerful fey that grants fey- like powers in return for settling grudges or granting greater powers;
- The fiend – These beings are evil who desire destruction of everything and eventually you too. Thy will grant you power in return for you doing their bidding;
- The great old one – A mysterious ancient being with incomprehensible motives. You can draw power from one without them even being aware of your existence.
You can find more on the patrons and the Warlock spells on the warlock table below:
For a Warlock, Charisma is the spellcasting ability and you know two cantrips of your choice found on the Warlock spell table. Your spellcasting focus is an arcane focus such as an orb or crystal. At the third level, you patron bestows a gift onto you and you gain one of the following features:
- Pact of the chain – learning the find familiar spell;
- Pact of the blade – creating a pact weapon that can appear in your empty hand;
- Pact of the tome – you gain a grimoire called the book of shadows and this allows you to gain any three extra cantrips.
You also have the choice between Eldritch invocations gifting you a magical ability. You can find a list of the many eldritch invocations Here.
Who Would Enjoy Playing a Warlock?
Warlocks are extremely complex and have many features to choose from. They can be mysterious and powerful. They tend to lean towards more chaotic or evil alignments. You can use this to create a trickster, mysterious character who manipulates their allies. Or you could use the patron of an Archfey and lean towards good, using your power to help your friends. Warlocks are perfect for a more mysterious or conniving character.
In conclusion, you can find joy in all of these dnd classes, and we hope we’ve been helpful in allowing you to decide which class benefits your vision best. Be it a Monk or a Rogue there’s a class for you here somewhere. We recommend you research and find out about the dnd class you wish your character to be so that you can truly understand its abilities, meaning you can have the ultimate gameplay experience.
Now that you’ve learned about different dnd classes and preferably found your match, you might be interested in learning how weapons and armor work!